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WELCOME TO THE SSK WEBSITE
Date: 22-Nov-2009 / Views: 25 / Comments: 1
I was pleasantly surprised today when I found that the Sonic Showcase Network featured SSK Demo 4 as the first game for their GameWatch feature a week ago. He has some nice things to say and some good criticism that will help me improve future installments. Click here to see the review!The SSN was my first step into using Sonic as a subject for my games, Sonic Knockout came to be because of the sprites I found on this website. Have any of you guys seen SSK pop up anywhere on the internet recently?
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Date: 13-Nov-2009 / Views: 63 / Comments: 5
Hey guys! I actually have a progress update. Once again resident composer HuePow00 has come up with another top remix. Click the music player above the ticker and it'll be the first thing you hear. This track will be replacing the Tutorial stage/Tails' Coliseum backing track. Maybe I should upload an ogg version of the track so you guys can replace it and play it on the current demo. Heres a question. Do you know any decent music that could be used for cutscene events (as in not fighting) that would suit this game? EDIT 14/11/09: Hey people. Does anyone here play a game called Stepmania? Its a cool free game that allows you to play DanceDance Revolution on your computer, and you can download loads of songs and routines made by the fans. My brother was nice enough to make a set of routines for the new track Phi Divide. Check it out, as it's really good.
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Date: 01-Nov-2009 / Views: 83 / Comments: 9
I meant to put this image up here yesterday, but I was a bit busy. Still, here are sketches for new Cream, Amy, Rouge, and Omega profile artworks.

There is a higher resolution version on my DeviantArt account. What do you guys think of it? Do you think its better that I'm just focusing on the faces rather than doing full-body art?
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Date: 22-Oct-2009 / Views: 110 / Comments: 8
To start off quick, the SCD Donation drive has been over for a while. The Cage Dome will be sorting out our new gaming server and get the ball rolling like it should have been ages ago. The current news with SSK however, is minimal. I've been taking a break from SSK to revisit some of my other pastimes and college work. A school holiday is coming up and I'll probably get some work done on the game during that time. I want to ask a question to any who will spare the time: What do you think the top priority for the next demo should be? Would you like to see more of the Story or should I focus on other game modes?
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Date: 29-Sep-2009 / Views: 50 / Comments: 1
As you might (or might not) know, I'm part of a community called the Sonic Cage Dome. We love our Sonic gaming, be it from giving ourselves fun challenges, competing in online tournaments, or making our own games. Unfortunately, a year back we lost a key component that made the Cage Dome unique - Our gaming server. We believe that with a new gaming server we can strive to bring the SCD to the glory and recognition it once had, but we need your help. We are working to get $120 for a new server, and you can help by donating! CLICK HERE if you're interested.
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Date: 23-Sep-2009 / Views: 198 / Comments: 8
Updates are going to be sparse like this since college has begun once again. That was expected though, so onto the update:  As you can see from the screenshot, the VS Mode menu is much more flexible than it was before, with various new features: - Players can fight free-for-all style with any number of players.
- Players are now able to have 3-player matches.
- Teams can be made unfair (2-vs-1, 3-vs-1).
- Players can adjust their maximum health.
- You can play with a time limit.
All I need to do now is adjust the AI and a couple of other scripts to finish the update. Do you guys have any ideas for multiplayer options? (except for online)
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Date: 07-Sep-2009 / Views: 88 / Comments: 2
For those who might be worried, I'm still working on the project. I've just been doing quite a bit of background work and bug-fixing (some sound problems are still persisting). I've updated the ARENAS page with some screenshots of Sunrise Summit, Tails' Coliseum, and the new version of Twinkle Snow. In Twinkle Snow, it's now possible to break the bridge with a well-placed Slam Combo, officially become the first multi-stage! Also, there is a hint to the next update in one of those screenshots. I'm pretty sure you can't do that in the current demo...
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Date: 17-Aug-2009 / Views: 94 / Comments: 3
I've been back from holiday for 2 days now, and I'm already back on improving SSK for the next demo. Mainly I'm working on adjustments to attacks and getting rid of more bugs that appeared in the demo. And I've managed to get another stage finished. In other news, YouTube user BlueSmasher10 has posted 3 videos of the new SSK demo on his channel, and I thought it would be nice to place them in the SSK playlist. You can see them all in the MEDIA page's Video Reel or his YouTube Channel (no sound though). More posts when things get done :D
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Date: 04-Aug-2009 / Views: 104 / Comments: 7
On Thursday I'll be leaving with family for a week-long holiday, so if you've got anything to say before then you should say something. Progress on SSK has been small, I'm mainly working out kinks in the Story scenarios and taking in all the good suggestions (like making attacks faster and sorting out some balance issues). Still, I got my hands on Super Smash Bros Brawl today. Haven't even spent an hour on it and its just fun (except for alot of cheap deaths I keep getting).
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Date: 31-Jul-2009 / Views: 193 / Comments: 16
It's been nearly a week since I posted up the new demo for all of you, and you've been great. If you weren't talking about what you liked about it you gave me some things to work on and suggestions that are really good. After taking a couple of days off meeting with friends and playing other SAGE games, I started some work on the game again. - First off, I've been trying to sort out glitches that you guys noticed. This mainly involved sound and graphics (thankfully not gameplay as much).
- I've also been working on badnik difficulty. The purple ones are actually 2 types of badnik stuck together for testing purposes, which is why they are harder than they should be.
- I've already finished a new stage - Twinkle Snow, and I've added one final part to the Tutorial stage (did you know if you are knocked back you can recover by rapidly tapping ATK-1 and ATK-2?).
Soon I'll get other things done like the Emblem Gallery, the missing cutscene and characters, and other things that won't change your savefiles when I release the next demo. Got any more suggestions? I'm always willing to hear them!
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